Monday, December 17, 2007

Creative Responsibilty in Video Games

The most violent thing I saw while playing my original Nintendo was Hitler's face exploding at the end of Bionic Commando. However gruesome (albeit cartoon-like) that may seem, it was a rare kind of image in Nintendo's largely kid-friendly and heavily censored games library. Consoles are now capable of presenting incredibly detailed, almost photo-realistic visuals, and violent images can range from wildly bloody decapitations to brutal war simulations. With gaming as popular as it is, is this power being handled responsibly be game developers?


Video game violence is, of course, not inherently bad. Jack Thompson is mostly wrong when he claims that violent games are a direct cause in violent criminal behaviour. Violence novels, movies, and games should all have the same capacity for emotional impact on the viewer. The question is where to draw the line; if you are going to hold game developer's responsible for acts of violence, as Thompson did last year when he sued the creators of the Grand Theft Auto series, then you could logically extend that argument to movie directors and authors whose works feature violent content as well. Millions of people prove that wrong every day... nobody walked out of any of the Saw movies a deranged serial killer.


Graphically, consoles used to make gigantic leaps with each successive generation. From 8-bit to 16-bit, then 2D to 3D, the jumps between systems were incredibly exciting. The difference between the Playstation 3 the Playstation 2, or even the original Playstation, is minuscule in comparison. There is a limit to how realistic flames or skin textures can be, and to this extent hardware developers have hit a wall. Successive consoles can only creep ever closer towards absolute graphical realism.


Another thing that may factor in to how people perceive lifelike characters in games is something called the Uncanny Valley, a theoretical model devised in the seventies by Masahiro Mori. His hypothesis basically states that as three-dimensional models become increasingly lifelike, players will have increasing feelings of empathy for them. This will continue until the character is almost human, but isn't quite there yet; they will be noticeably fake, their inhuman qualities shining brighter than their human. That's called the Uncanny Valley. As technology improves and characters themselves are human enough to pass for the real thing, Mori's hypothesis states that empathy will shoot back to up to near human-human levels. This entire theory has been heavily criticized, but it remains a possibility in gaming's future.


Newfound graphical realism also means that game developers need to be more attentive to content than ever before. Case in point; Capcom's upcoming Resident Evil 5. The trailer, released at this years E3, left many people feeling uneasy. It shows the hero running through an African village gunning down what look like mobs of angry, machete wielding villagers, at one point stating “I have a job to do. And I'm gonna see it through.” The villagers in question don't look like monsters, as they have in almost all of the previous games in the series. They look like people. This was also the case in the previous game, the fourth, which was set in Spain. The difference, though, is that Spain's history differs slightly from Africa's, particularly in regards to heavily armed white guys in military outfits dispatching angry villagers. Surely, someone at company headquarters must have seen that video before its release and noticed something a bit wrong with it.


Of course, the developers have the artistic right to do what they want with their game. You could argue that the appearance of Africans as enemies is merely a byproduct of their chosen setting, Africa, since that continent just happens to be where most Africans live. It remains, though, that they could have set it anywhere in the world. They had entire creative control, and they chose one of the most controversial places they possibly could have, and presented that choice in what ended up being an insensitive and offensive manner.


Chances are very good that any game developers who don't currently take this kind of thing into account will start soon, or at they least will after they notice that their games aren't selling nearly as well as their competitors. It will be good practice to start as soon as possible, too; it's likely that your children will be able to kill a near perfect, photo-realistic digital replica of a human being, and at that point creators will need to be as responsible as possible.

Thursday, November 8, 2007

I bought an Xbox.

I bought an Xbox 360 a couple of days ago. Thanks to the generosity of my cousin Steven, I'm also connected to Xbox Live. My name on there is Gump Worsley. (Yeah... The Weakerthans' new album, Reunion Tour, was sitting right next to me when I was signing up.) So far all I have is the Orange Box and the pack-in games, but I'll be picking up Halo 3 sometime soon. If you want to play some games against someone who probably sucks a whole lot more than you, add me.

Monday, November 5, 2007

Modest Mouse, Man Man, Love is Laughter - Odeon, Nov. 5th, 2007

Modest Mouse has been my favourite band for quite awhile, almost to the point of it getting ridiculous. In the two years that I've had a last.fm account, for example, I've managed to listen to them well over twice as many times as their closest competitor. Not that I particularly mind... there's just something about the band that lets me listen to them over and over again; it may be the deceivingly catchy way their songs are written, Isaac Brock's headstrong personality, or maybe the poetic, ponderous way his words often resonate with me. Probably a combination of all of these...

But, regardless of why I like Modest Mouse so much, the concert on the 5th was a treat for any music fan. Sure, longtime fans were there in full force, but so were the newly converted, and a few people I talked to who'd never heard the band at all but decided to come along, either at the last minute or just on the faith of a friend's word that it would be an experience worth having.

Love is Laughter and Man Man were terrific openers for the show. I heard some grumbling about Love is Laughter being boring, but I thought they were quite earnest and heartfelt. The singer's voice also reminded me of the guy from Band of Horses, which isn't a bad thing at all. Man Man was insane; constantly multitasking, switching instruments, drumming, strumming, tapping, blowing, yelling, tooting, dancing, chanting, on and on, often simultaneously. I'm not sure if I could listen to them recorded, but I'll give it a shot.

Modest Mouse took their time getting to the stage after the openers, and the pit packed itself tight in anticipation. The front, where we'd staked our spots out as best we could, definitely felt the effects, with many an "Oh, hey, sorry about that, it's not my fault, ya know?" from people being forced to crush others.

The setlist was new-material heavy, and probably the weakest part of the show. Not that that's really saying anything, though; it barely affected the incredible momentum created by Isaac Brock, Johnny goddamn Marr, and the rest of the band. Marr's integration into the band is seamless, and a solid addition. Show highlights for me included Isaac screaming into his guitar pick-ups, Isaac (drunkenly?) saying "You took a picture? Fuck you." to some jerk looking to get a shot of a girl after she fainted, the way the keyboardist looked like Tom Waits' and Chuck Norris' love child, the twin drummers, Here It Comes, Paper Thin Walls, Bukowski, Satin in a Coffin, Cockroach, Broke, and, of course, the very awesome extended Tiny Cities Made of Ashes. Basically every second Modest Mouse was on stage was incredible... highlights sort of stop being special when you can't stop listing stuff, eh?

FOX News has found a new and exciting way to be manipulative.

FOX News is well-known as a champion of right-wing, conservative, and often quite biased reporting, a fact that can irritate and frustrate even the most mildly reasonable among us. This can also, apparently, extend to their promos, where even the innocent Simpsons watcher is not safe. The offending promo I saw wasn't even for their news; it was for their weather guys.

FOX's weathermen, it would seem, find it completely unacceptable that the public might think, in any way, that their jobs are boring. "We have to show them how goddamn BAD-ASS we are!" I imagine them saying to each other. So what do these guys have that's bad-ass, you might ask? Well, enormous, potentially fatal storms, of course. These guys were practically orgasming over the thought of getting the chance to cover a storm. "It really gets the adrenaline pumping!" They don't seem to particularly care that these storms affect real people in terrible ways, they just want to add some excitement to their day. I guess I can't blame them for latching onto the one exciting thing about their jobs, but the ad was tactless and unnecessary.